Epsilon Ariadne IV, a dull colony world. That is, it would be if it were not for the Phugs. The Phugs are somehow linked to the rich underground seams of hydrocarbons, we just don't know how exactly. This means that the poor folks of EA IV have to put up with the Phug menace for the sake of the mines that make them their living.
Normally each settlement has a redundant array of Phug deterrent barriers. Normally, a settlement doesn't have a Settlement supervisor willing to sell barrier components on the black market to clear his gambling debts. What does it matter, the rains keep the Phugs away, except it hasn't rained for a month....
Set-up: The Phugs have destroyed the settlement and opened a series of tunnel entrances. A Special Forces reaction force has arrived to mop up the Phugs and seal the tunnels.
SF, in powered armour (mv8", +3 save), +2 FP, Td10, MD10. Two Gun Spider support platforms, TD8, A+1, +2FP, mv8", one autonomous UAV spotter (no hidden move), SF combat walker +3 A, +2 FP, Mv 8
Phug, worker D6 A+1, Warrior D8 A+2 10 burrows to start. egs can seal by using reg with fire action when in contact with burrow.
SF objective: seal all bug holes, Phugs, kill 50% of SF
SF force enter the settlement
Which is swarming with Phugs
SF advance into a bug ambush
The SF PA rips through the bugs like a buzzsaw and moves to seal the tunnel
The gun-spider advances to cover the rear of the PA team
Betwen the gun-spider and the Combat Walker the Warirors are chopped apart, but
one Warrior gets through and knocks-out the gun-spider
On the Left flank things are much quieter, the Sf force advances rapidly
On the right Phug reinfrocements flood the area
The Workers get the drop on the gun-spider, knocking it out.
More Phugs Mass ahead of the SF forces (who are now down by both Gun-spiders)
OH NOES! My camera batteries died, I only have a couple of old ones in spare so only limited photos from now..
...The PA advance on the Phug reinforcements, all Phugs wiped out. No Phug reinforcements for two turns (TL 4) enable the SF to pop a bunch of bug-tunnels. At this point its getting hard to get any Phug reinforcements on the table. Game over - a hard-fought win for the SF team, all tunnels sealed. Combat Engineers can now reestablish the anti-Phug grid.
The victorious SF team return to their transports at the edge of the settlement
Leaving many dead Phugs in thier wake
This game was an excuse to leave the terrain out and just dig out more, and different, figs to play with. I tried to balance all the techno-kit with lots of Phugs, it kinda works. However, PA is lethal, lots of FP and A save rolls make for a tough unit. Yet again the drones went down fast, perhaps I need to make then hang back more (I envisage them as semi-disposable compared to human troops, even if KO;'d a drone would be repaired/scavenged for reuse).
It'll be interesting to see how this kind of light/tough force does against opponents who shoot back.