The 'Suits' in corporate espionage have found out. They have sent their corporate ninjas in to quash the rebels efforts.
Ninja objectives: destroy guidance-dish tracking system (LHS below), destroy generator for system (top LHS), kill insurrectionists
Rebels objectives: Survive!
Cargo-port 4; a cargo drone is off-loaded and being prepped for return to orbit.
Crew doing their stuff...
But wait, Ninjas lurk
"High five this!"
The result, both Ninjas dead, yet I'd say its a victory for the Corporate Espionage Division.
I tried something different here, I downsized the game, instead of fire teams I wanted to test out small teams/pairs. The Ninjas were D10QD10 morale, the Rebels D8D8, so both were pretty good troops. As with all tests real world dice skewed things, the Ninjas just rolled spectacularly at the beginning, once the security bots appeared that oddly stopped. Once the dice imbalance evened out the advantage went to the more numerous troops as the small units are fragile, but that's OK with me as it makes for more 'will they make it' tension.
Next time I'll try less evenly matched troops, I'm thinking this approach will work for heroic critical mission type games, or even the occasional video-game inspired solo romp.