Two trooper teams per side, both forces must plant four beacons in a square grid. First to get all beacons wins. Oh, and there is an EW problem with this world, all electronics tests (shooting, setting beacons, missiles etc have a 50% chance of failure.
Peaceful, for now
Marines get beacon 3, and try setting beacon 4
What a cracking good game. There was lots of firing, trading wounds, drama from beacons failing and a couple of fun spectacles from the missiles. It really came down to that last round of firing, if it has failed the Marines (who won initiative) could have got their beacon up before the Borg.
This is one of the reasons why I really enjoyed picking up and playing these rules. The game is small, fast and the fate of a force really can pivot mid-game. Fun a small (and cheap) packet!