Friday, June 13, 2014

Combat Zone - New World City

FFL pour troops into New World City to exploit the gap driven by their Armour.  Commonwealth Marines dig in ready to defend their turf

Commonwealth Command Group, Comms drone and two Hector class Battle suits in support
 Commonwealth Marine platoon with organic gun drone suport
 The Commonwealth ad-hoc defense group
 FFL Command with gunspider support platoon
 MD-260 assault platoon
 FFL Assault group.  FFL platoon have MD-209s in organic support role
Objective: The FFL are trying to exit the table on the other side, or break the Commonwealth Marine defense line
 Commonwealth Marines dig in
 They occupy key blocking points to to the next road junctions
The thin green line
FFL prep behind cover of buildings
Observing for enemy movement
Robotics get in place
And break out, dashing for cover of the next building
Robots suppress Marines

Gunspiders KO a support platform

Battlesuits dash forwards to counter the robots
Robots are heavily suppressed
FFL TU plus MD-209 robots move to support the advance
And pour highly effective fire into the Marines in the opposite building
In return, the Marines KO a FFL TU plus both MD-209s
MD-260s pour into a building to form a firebase
MD-260s score a KO on a marine TU, a gun platform
And suppress another Marine TU
In return the Marines KO most of the advancing MD-260s
Gunspiders prove deadly in reply
Hector Battlesuits move in
Hectors lay waste to MD-260s and Gunspiders
FFL advance to consolidate their firebase
FFL pour fire into Marines on the other flank
Remaining FFL dash forwards for cover
FFL mow down more Marines causing them to break and run
Battlesuits clan up Gunspiders, only the control team remains
MD-260s reinforce their firebase
And pour fire into Marines, KO-ing more TUs and causing a morale failure, the Marines are in full retreat
FFL control one flank, Marines platoons are in retreat.  Hector battlesuits are the only thing holding back a full advance
Commonwealth Marines are bloodied. Hectors provide cover fire while Marines fall back to the next layer prepared of positions

Result : A solid win for the FFL, the armour breakthrough has been succesfully exploited.  FFL have a firm base in New World City.

One of the reasons why I prefer the Crucible rules to Dirtside for large battle is that I think DS abstracts infantry too much.  I think the Crucible rules have enough depth that, although it is primarily an armoured combat game, even the infantry get some flavour and 'personality' with different weapons and fighting approaches.

After all, its fun to break out a bunch of infantry every now and then, especially as I have a couple of companies of them!

Next, time for something completely different...

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