Its winter herein New England, time to play some games. This time I decided to pull out my old set of Legions of Steel. I bought this way back in the 90s when we played a lot of SpaceHulk. LoS was pitched back then as a more tactical form of SpaceHulk, turns out it is. Its a very different game than SH, the aliens shoot back and there are a LOT more tactical options.
After we played it a bit we all decided that while we thought it was a good game it just wasn't as much fun as SH. SH just seemed to have more desperate, last-minute actions which either cost you the game or barely saved the mission.
So, were we right back then? It is time to find out; Playing a game all the way throughV3: Legions of Steel.
Mission 1: Quarterback Sneak
The UNE marines (deploy room A) need to deliver a bomb to one of the rooms marked with a B. Full section marines (8), one machine horde (11).
Marines deploy in room A. Comparing this starter mission with SH we see that it is a much larger map, with many more Machine options than the Stealers had in SH.
This is one section UNE Marines: Sgt, Cpl, 4 regs, 2 hvy weapons
One Machine horde: One Nightmare, 10 drones
In this case the Machines gets to go first, Drones run onto the board. Yup, run, SH has one speed, Los has two: walk and run
And, Mmmm, beer, this one is a good one
(Though, this may not have been the case had I remembered to fire that Drone)
So, the verdict: yes, its fun, but it is a lot more work than SpaceHulk. The Machines really need to keep the Nightmare in the game longer. Also, for an introductory scenario there is a lot going on, with many tactical choices and weapons to worry about. Perhaps the 'Cleanse and Burn' SH route is easier as a first game.
Now as the UNE pours into the Machine stronghold, onto Mission 2