Ambush Alley time again. Playing the Lawyers, Guns and Money scenarios
I got the PDF version not the boxed set
Scenario 1: AMUSH!
I'm using my Colonial Marines and Crusties instead of Contractors and Insurgents. The Marines with a bigwig (dependent) start out in top LH corner, their vehicles just got blown up. They have to leg it to the building in the bottom RH corner
Just one teensy problem
Ooorah Marines, time to earn your pay
Crusty reinforcements swarm in
Marines dash forwards engaging the lead Crusties
The remaining Marines are close on their heels
Marines surprise a Crusty group
Not for long
It's a tight squeeze between the buildings. The team with the bigwig has to haul it to get to the target building, they only have 3 turns to get there otherwise they score no victory points
Lead Marines keep up a constant fire on Crusty units, preventing them accumulating numbers
Marines take a crusty shack as a firebase (its not a very good one...)
Its enough cover to protect Marines from counter-fire, but the Marines 10mm AP tear through the shack taking down crusties
The survivors fall back, shaken
This opens a corridor to get the VIP to the target building
Buts its not enough, three turns expire, no VIP in the building (honestly, without a run move it was almost impossible to do)
Crusties on the Marine flank engage
Fixing a Marine unit in place,
Marine counterfire is deadly,
But the Crusty unit's morale fails and they become Shaken
A reserve Crusty unit enters and tries to pin a group of Marines
Run Marines Run!
More reinforcements appear
The weight of crust fire proves effective, two Marines go down
Finally made it! The Bigwig is delivered with his briefcase to the target building
Marines consolidate around the target building
Crusties pay for their bold moves
Game over Man!
Bigwig doing his bigwig thing. Marines treating their casualties, one killed, one wounded, this matters as this is all that's available for the next scenario...