Game On! - find the Prawn's weapons cache ASAP...
Table: a shanty that has grown around an old MNU base (staffed only by robots these days)
Regulars deploy from GEV transports ready to search for weapons.
Insurgent groups spread through the shanty
Regulars move into the shanty
Ambush: regulars bumped by insurgents...
...who pay for the ambush
Regulars move into the center of the shanty
And eliminate an insurgent group (casualties then break morale)
More insurgents flood into the area
After eliminating insurgents (reaction, morale fail), Regulars search for weapons - no luck here
In the center of the shanty regulars come under fire
Regulars make the insurgents pay for the ambush
Insurgents move into commanding positions
No cache here...
Insurgents use the heights to their benefit
Pouring withering fire into a regular team - eliminating the whole team
In the center the second regular squad takes advantage of a successful move interruption to evade the insurgent flood
Next turn they search for weapons and uncover the Prawn's cache
VTOL inbound - Prawns scatter rather than be gunned down from th eair.
Game over man! - pretty closely fought game, Regulars won because of a successful move interrupt, if it had failed things would have been less rosy for MNU.
Wednesday, April 28, 2010
Sweep and Clear
A scenario for sci-fi AA games:
Mission:
Set in 'District 9' universe. MNU are hunting for Alien weapons caches.
Regulars: locate weapons cache, or if no weapons found return to transports.
Insurgents: Stop regulars finding caches
Table set up
Insurgency: Variation of lawyers Guns & Money 3x insurgent groups of leader, 3x rifles, 1x RPG. TQ: D6 M:D8. When squad of 5 killed/rout reform as new group, enter random board edge.
Regulars: 2 fireteams of leader, 3xrifle, 1xLMG all body armour TQ: D8 M: D8.
Special rules:
Choose 5 buildings that could hide the weapons cache, regulars use action to search. Searching becomes sequentially easier, building 1 on TQ roll 6+, building 2 5+, 3 a 4+, 4 a 3+ and building 5 a 2+. Any roll of 1 - no cache. Once the cache is found MNU retrieval VTOL will appear and game is over - Prawns scatter before being gunned down from the air.
No assets/Fog of war
Victory
Regular victory: recover cache.
insurgent victory: prevent weapons cache being found
Mission:
Set in 'District 9' universe. MNU are hunting for Alien weapons caches.
Regulars: locate weapons cache, or if no weapons found return to transports.
Insurgents: Stop regulars finding caches
Table set up
Insurgency: Variation of lawyers Guns & Money 3x insurgent groups of leader, 3x rifles, 1x RPG. TQ: D6 M:D8. When squad of 5 killed/rout reform as new group, enter random board edge.
Regulars: 2 fireteams of leader, 3xrifle, 1xLMG all body armour TQ: D8 M: D8.
Special rules:
Choose 5 buildings that could hide the weapons cache, regulars use action to search. Searching becomes sequentially easier, building 1 on TQ roll 6+, building 2 5+, 3 a 4+, 4 a 3+ and building 5 a 2+. Any roll of 1 - no cache. Once the cache is found MNU retrieval VTOL will appear and game is over - Prawns scatter before being gunned down from the air.
No assets/Fog of war
Victory
Regular victory: recover cache.
insurgent victory: prevent weapons cache being found
The Occasional Ambush
I've become a fan of the Ambush Alley rules - but instead of modern insurgencies I use them with sci-fi figs. This blog is going to be occasional posts about my ambush Alley games.
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