"The Retained Commando", Defender of the Faith led by Wiffdeh Lawde are rampaging across Zoswete, time for a new challenger, will they be up for the task?
L'Tum Z'Tumtum's Nationalist Workers Army think they are.
L'Tum Z'Tumtum's Nationalist Workers Army, with some augments from political action. Pity that only that huge militia infantry unit made it to the table on turn one.
"The Retained Commando", Defender of the Faith led by Wiffdeh Lawde. A bit depleted by political maneuvers. The tanks, Toyotas and foot infantry made it to the table
The three objectives across the table
The Minor and Major Wargamers ask to play. They take the attackers ("Cos they have tanks")
Me first, I'm shooting him first...
I deployed my massive militia unit in templates to try to preserve it until turn 4. I hoped the presence of my commander could bolster their morale long enough. It failed, I lost my Morale, and as I only had one unit, they opted for the choice test. I failed. Rats, two Morales down and three turns to go, this looks bad... ...(Minor Wargames just wants to blow stuff away, so he legs it at this point to go shoot his water gun in the garden). Major remains to humiliate his Dad.
The Major Wargamer had other thoughts on my delaying tactics. Rather ruthlessly he went straight in for the kill.
I tried to counter his deployment with a 'surge'
All I ended up doing is giving him more targets
His shooting, a rather effective round
In return I did manage to KO the second Toyota
He was not pleased
Morale test, pass then fail ---> ROUT from the table
Mmmm, what can I say.
A short one, defenders were doomed by deployments, Major Wargamer didn't bother with objectives, he went for the jugular. Poor L'Tum Z'Tumtum's Nationalist Workers Army, deserve better, if only because I finally randomly rolled a decent sounding army! I'm going to play this one again.
Now Space Hulk v1 is over its time for something completely different. Back to Africa and some AK-47 Republic
La Mort Du Prophete... ...or the rise of Wiffdeh Lawde
"The Retained Commando", Defender of the FaithLed by Wiffdeh Lawde are rampaging across Zoswete, time for a new challenger, will they be up for the task?
The peaceful outskirts of Kukimbia, the prize here is the regional airport.
On another note, I went to the Doc's for a check up and they gave me some outstanding news. The cast comes off Friday April 1st (no joking), same day as the start of the GZG ECC. So no cast for the ECC, YEAHH!
The Doc decided to change the cast as it had loosened a lot. They just got a new colour, orange. I was the first to try it. All the nurses came to see, the conclusion: its kind of bright and fun.
But still, two more weeks and no cast for the Con, here's a link to check it out:
The Marines win the final game. That was fun, perhaps if I'd not lost as many early in the game the Xenos could have made it.
What a fun series, SH v1 was a great fun game. I really enjoyed this blast from the past.
While playing I did come across this in the box, my old lab time back from 1997
Oh yeah, 4 channels! This used to be white too.
One of the issues with SHv1 campaign was that the games follow a story arc, however, they are unlinked. Outcomes of one game don't affect the next. This was addressed with some of the follow-on campaigns. After packing up I poured a scotch and had a good leaf through my binder to see what we used to play.
Opened with a decent narrative of Dark Angels rescuing their people from a Genestealer infestation. Missions were hard.
Psychics and 'stealer hybrids. Hybrids with guns were a good addition. Psychics really unbalanced the game. Lost too many Marines to a rogue Psycher. The mechanism was kind of complicated too. However, a good addition was the wide corridor/rooms, big enough to drive vehicles down!
Space Wolves. Always were very silly to me. A gaming friend loved them, so we played the missions
These missions all be kind of 'samey', toehold, defend, toxin/capture etc. Just different forces
More Space Wolves - this had huge maps, needing 2 SH sets
Wash, rinse, repeat. Played it all before
Finally, something new. Auto-firing defense turrets. By now we had discovered Legions of Steel and having an enemy that fired back and grenades/forcewalls was changing our perspective on how SH should be played.
I think some of the GW guys had found LoS too, there was definitely some idea crossover going on. IIRC this one has forcewall-like powerfield generators.
SH v2. Never bought it, but I did like the new gantry room in WD
And SH v: mission 7
Using new weapons from the newly released Terminator box
PITFALL, one of my all-time favourite missions
With my all-time favourite saved for last: DENZARK'S HAMMER
This. Was. Awesome. We played this one a whole bunch of times. It is tense, very close and a whole new way to play SH. Its 'normal' marines vs Genestealers. A true gem of a mission.
Maybe one day the boys and I will play this one...