Marines have to consolidate their position, then hold out while they kill 30 stealers (Xenomorphs in my case).
Marine and Xeno players take turns placing the Marines in the hatched areas.
Board all set out
Meanwhile, The Lesser Wargamer is noodling on the floor. We will see him again later.
Deploy
Run!
Scuttle
BLAM BLAM, open corridors of fire
He's back and found some stompy Mecha
Whoosh, flamer deals with build up of pesky Xenos
Waiting to shoot...
"Can I play Dad?" YES!
Boy shoots, and scores
The Lesser Wargamer is overjoyed
Me, less so when they Jam
Shoot! (dice tower to keep the dice on the table rather than spread around the room)
Mmmmm, strategery (but too late, his Mom calls him to lunch)
BLAM, click, jam
Scuttle, Scuttle goes the hoard
Trying to get across the gap, failing spectacularly
Big build up, time to 'DO SOMETHING'
Cool more bugs, to 'DO MORE'
YES!, a jam
Xenos pour forwards
Until next turn when the Marines sweep the corridor clear. Not. Good.
Flames block more bugs
Until POP, they go extra crispy
19 down to this point, 11 to go
Jam, rush scuttle, almost there...
DOH!, last square too (got him with CPs)
22, not looking good for the bugs
Trying a sneak move, going for the jam
Its working (clear jam with CP)
Oh look, its not (got 'im with CPs)
More flames, more crispy bugs
Flamer Marine scores more hits
29!, nearly game over
Last one?
Yup, Game Over Man, Game Over!
Fun, yes, but for the Marines it is just standing and firing. The stealer player is just hoping for a jam and a rush. However, big bonus for involvement of The Lesser Wargamer.
The next mission more than makes up for the lack of action in this one. On to 'Rescue the C.A.T.', one of my favourites
Marine and Xeno players take turns placing the Marines in the hatched areas.
Board all set out
Meanwhile, The Lesser Wargamer is noodling on the floor. We will see him again later.
Deploy
Run!
Scuttle
BLAM BLAM, open corridors of fire
He's back and found some stompy Mecha
Whoosh, flamer deals with build up of pesky Xenos
Waiting to shoot...
"Can I play Dad?" YES!
Boy shoots, and scores
The Lesser Wargamer is overjoyed
Me, less so when they Jam
Shoot! (dice tower to keep the dice on the table rather than spread around the room)
Mmmmm, strategery (but too late, his Mom calls him to lunch)
BLAM, click, jam
Scuttle, Scuttle goes the hoard
Trying to get across the gap, failing spectacularly
Big build up, time to 'DO SOMETHING'
Cool more bugs, to 'DO MORE'
YES!, a jam
Xenos pour forwards
Until next turn when the Marines sweep the corridor clear. Not. Good.
Flames block more bugs
Until POP, they go extra crispy
19 down to this point, 11 to go
Jam, rush scuttle, almost there...
DOH!, last square too (got him with CPs)
22, not looking good for the bugs
Trying a sneak move, going for the jam
Its working (clear jam with CP)
Oh look, its not (got 'im with CPs)
More flames, more crispy bugs
Flamer Marine scores more hits
29!, nearly game over
Last one?
Yup, Game Over Man, Game Over!
Fun, yes, but for the Marines it is just standing and firing. The stealer player is just hoping for a jam and a rush. However, big bonus for involvement of The Lesser Wargamer.
The next mission more than makes up for the lack of action in this one. On to 'Rescue the C.A.T.', one of my favourites
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