Boardroom clash
Two trooper teams square off against each other from opposing corners. The winning side is the one that causes a team to reach break point first (determined by number of wounds)
Open corporate warfare has devastated this city sector
Clavell Corp clones face off against Hajunka Marines
Clones enter the fray
Marines scan the street for clones
Clones rush forwards to gain tactical advantage
The Marines are more cautious, developing a flanking maneuver
Drone's view
The Clones rush forwards in an attempt to overwhelm the single Marine team
The Marines use all the cover the street offers
The flank team gets in position
The flankers draw first blood, wounding a clone
Next turn, orders seems suspiciously similar. I guess it depends on who wins the initiative roll
The Marines win the roll! The Marines pour fire on the clone team killing three clones (easily reaching break point for the team) - Win for the Hajunka Marines
The remaining clones withdraw, leaving what's left of the city sector to Hajunka Corp
Wow, that was a quick game. The win conditions were pretty evenly attainable, coming down to one initiative roll. Although it was over quick it was fair on both sides, I guess I could have dragged it out by entering buildings etc, but what the heck, sometimes a quick game is just as fun.
Next, assassination time...
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Great game, minis and scenery! By the way how do you made the round towers ?
ReplyDeleteThanks,
ReplyDeleteAll the towers are made from wooden plinths from a craft store. They had a range of different sizes and shapes.
I got the idea from a BattleTech game I saw at Historicon a few years a go.