Wow, what a busy Summer this year. Kids are growing like weeds, garden was great, vegetable garden tripled in size, trip to Disney, back to mountain biking, and we installed central air this summer, Bliss!
Anyhoo, wargaming and painting were slow so I got on with a couple of in-house projects, including making a bench from scrap wood. It turned out pretty fairly so I was inspired to make a new wargaming table from cast-off studs and other pieces. On an organizational perspective, I found a new source of the plastic boxes I used to use to store figs, so now all figs are re-boxed in clear boxes so I can finally see what's in what box without rummaging.
But now its Autumn, so its time to play some soldiers. One project I did manage to get done this year is finishing off all figs and vehicles I bought for AK-47 Republic. All done and based, so I'm quite chuffed! So now I can play any army from the random generator, so I did:
There's a rumble in M'tumtu
The Western Peoples' Party for Resistance (WPPR) is squaring up for a fight against the Marxist Interventionist Levy for Freedom (MILF).
Western Peoples' Party for Resistance (WPPR) random roll: Dictatorship, attackers
Marxist Interventionist Levy for Freedom (MILF) random roll: Popular Front, defenders
The new table (needs the lower shelf installed), the roller cabinet is a great seat/storage thingy
Fragrant M'tumtu in the bright sunshine (the new table is much higher than the old, so the light is better?
The slums of M'tumtu township
A well protected MILF garrison
A gaggle of MILFs, L to R. Unit 1: Reg 8xSA w trucks, 2: 3x Reg tanks, 3: Militia 4xpickup w. HMG, 4: Militia 10xSA, 2xRPG w.trucks, 5: Reg 2x AC w.Guns. Commander w.jeep
A festivity of WPPRs, L to R. Unit 1: Reg 6xSA 2xRPG w. trucks, 2: Prof (Pol upgrade) 2x Tanks, 3: Reg 2x AC w. Guns, 4: Prof (Pol upgrade) 4xSA w.truck 2x Jeeps w. HMGs, 5: Militia was 10xSA 1RPG 1 RR - reduced by politics to 4xSA. Commander w. Jeep
WPPR commander
Head MILF
My objective markers: The Spoils of Victory, Path to Glory and Heart of the Nation
Yes, its a bike, its Africa after all
MILF garrison hard at it (work?)
Under close supervision from the Boss
Ok, so starting troop allocations could have been *better*, both WPPR and MILF got only unit 1, things would be 'quiet' for a while. WPPR out for a drive in the countryside
MILFs unaware, more driving
MILF realizes something is up
WPPR are too quick for them
And too far away, lots of drive-by without the shooting
And WPPR slip past MILF
FINALLY!, reinforcements arrive. WPPR gets some tanks, MILF gets nothing
Which causes a bit a panic in the MILF garrison (failed morale test)
Traverse Left, 100 yards, HiEx, FIRE!
MILF gets some respite, their armoured cars turn up, just as WPPR troops are assaulting the objective (upper right)
WPPR also get their ACs, 'borrowed' from some Western Power
In the slums WPPR militia rally and move forwards (they were severely reduced during political maneuvering)
They are unopposed in their advance on the Heart of the Nation
WPPR troops advance on the Spoils of Victory
The MILF garrison desperately tries to counter all these troop movements
Tanks try to race by the garrison
WPPR Regs gain the objective
MILF moves to intercept the tanks
WPPR ACs move into firing position
MILFs take out a tank!
MILF ACs are Pinned by fire
WPPR pours it onto the ACs
And more
Until, BOOM!
WPPR gets more reinforcements, MILF none
WPPR militia advance
Their goal is in sight, still no opposition
WPPR consolidate their gains
Run M'Tumsi, Run! (with a couple of classic GW games on the shelves in the background)
YES! MILF gets some big guns
WPPR militia get their glory
WPPR respond to the appearance of MILF armour
RPG teams run forwards
WPPR dash for the, now unopposed, third objective
MILF infantry pour forwards to support their armour
The remaining WPPR tank freaks out and runs (failed Morale)
No worries for WPPR, between RPGs and AC Guns the MILF armour is filleted
WPPR move to block the MILF infantry advance
Victory dancing in the street?
Nearly...
And it was Game Over Man! - run out for the turn countdown
For a slow start ans some awful reinforcement rolls for MILF things were not so one-sided as I thought they would be. Final tally an 11pt victory for WPPR, a "Clear victory for the World's press"
I really like this game, this is the original version, rules are simple and fun. Maybe I'll leave the terrain and try another?
On another note, our camera died this summer, around the same time I switched to an iPhone and we have never looked back. Mrs OA and I now just use the phones (she was ahead of me w. the iPhone). I would say that for quick game snapping its turned out to be more convenient and quicker with the iPhone than the camera, and the pics seem pretty fair too.
Anyhoo, wargaming and painting were slow so I got on with a couple of in-house projects, including making a bench from scrap wood. It turned out pretty fairly so I was inspired to make a new wargaming table from cast-off studs and other pieces. On an organizational perspective, I found a new source of the plastic boxes I used to use to store figs, so now all figs are re-boxed in clear boxes so I can finally see what's in what box without rummaging.
But now its Autumn, so its time to play some soldiers. One project I did manage to get done this year is finishing off all figs and vehicles I bought for AK-47 Republic. All done and based, so I'm quite chuffed! So now I can play any army from the random generator, so I did:
There's a rumble in M'tumtu
The Western Peoples' Party for Resistance (WPPR) is squaring up for a fight against the Marxist Interventionist Levy for Freedom (MILF).
Western Peoples' Party for Resistance (WPPR) random roll: Dictatorship, attackers
Marxist Interventionist Levy for Freedom (MILF) random roll: Popular Front, defenders
The new table (needs the lower shelf installed), the roller cabinet is a great seat/storage thingy
Fragrant M'tumtu in the bright sunshine (the new table is much higher than the old, so the light is better?
The slums of M'tumtu township
A well protected MILF garrison
A gaggle of MILFs, L to R. Unit 1: Reg 8xSA w trucks, 2: 3x Reg tanks, 3: Militia 4xpickup w. HMG, 4: Militia 10xSA, 2xRPG w.trucks, 5: Reg 2x AC w.Guns. Commander w.jeep
A festivity of WPPRs, L to R. Unit 1: Reg 6xSA 2xRPG w. trucks, 2: Prof (Pol upgrade) 2x Tanks, 3: Reg 2x AC w. Guns, 4: Prof (Pol upgrade) 4xSA w.truck 2x Jeeps w. HMGs, 5: Militia was 10xSA 1RPG 1 RR - reduced by politics to 4xSA. Commander w. Jeep
WPPR commander
Head MILF
My objective markers: The Spoils of Victory, Path to Glory and Heart of the Nation
Yes, its a bike, its Africa after all
MILF garrison hard at it (work?)
Under close supervision from the Boss
Ok, so starting troop allocations could have been *better*, both WPPR and MILF got only unit 1, things would be 'quiet' for a while. WPPR out for a drive in the countryside
MILFs unaware, more driving
MILF realizes something is up
WPPR are too quick for them
And too far away, lots of drive-by without the shooting
And WPPR slip past MILF
FINALLY!, reinforcements arrive. WPPR gets some tanks, MILF gets nothing
Which causes a bit a panic in the MILF garrison (failed morale test)
Traverse Left, 100 yards, HiEx, FIRE!
MILF gets some respite, their armoured cars turn up, just as WPPR troops are assaulting the objective (upper right)
WPPR also get their ACs, 'borrowed' from some Western Power
In the slums WPPR militia rally and move forwards (they were severely reduced during political maneuvering)
They are unopposed in their advance on the Heart of the Nation
WPPR troops advance on the Spoils of Victory
The MILF garrison desperately tries to counter all these troop movements
Tanks try to race by the garrison
WPPR Regs gain the objective
MILF moves to intercept the tanks
WPPR ACs move into firing position
MILFs take out a tank!
MILF ACs are Pinned by fire
WPPR pours it onto the ACs
And more
Until, BOOM!
WPPR gets more reinforcements, MILF none
WPPR militia advance
Their goal is in sight, still no opposition
WPPR consolidate their gains
Run M'Tumsi, Run! (with a couple of classic GW games on the shelves in the background)
YES! MILF gets some big guns
WPPR militia get their glory
WPPR respond to the appearance of MILF armour
RPG teams run forwards
WPPR dash for the, now unopposed, third objective
MILF infantry pour forwards to support their armour
The remaining WPPR tank freaks out and runs (failed Morale)
No worries for WPPR, between RPGs and AC Guns the MILF armour is filleted
WPPR move to block the MILF infantry advance
Victory dancing in the street?
Nearly...
And it was Game Over Man! - run out for the turn countdown
For a slow start ans some awful reinforcement rolls for MILF things were not so one-sided as I thought they would be. Final tally an 11pt victory for WPPR, a "Clear victory for the World's press"
I really like this game, this is the original version, rules are simple and fun. Maybe I'll leave the terrain and try another?
On another note, our camera died this summer, around the same time I switched to an iPhone and we have never looked back. Mrs OA and I now just use the phones (she was ahead of me w. the iPhone). I would say that for quick game snapping its turned out to be more convenient and quicker with the iPhone than the camera, and the pics seem pretty fair too.
First of all. Thanks for your blog! It was reading your blogs about Ambush Alley that got me into 15mm a couple of years ago! Always a great read when I come here.
ReplyDeleteWanted to ask you a question. Are many of your games solo? And if so, Do you have any suggestions to what is the best solo play system one can use? Currently, most of my solo games are using the old aag solo rules, maybe you are aware of a newer ruleset?
Hi,
ReplyDeleteV.sorry for the slow reply...
First, thanks.
Second, yes, these days I mostly play solo. I think finding good solo rules are really tricky. I really like the same ones you use, the AAG ones. I think part of the problem with solo gaming is the game set-up. I think the better solo games have either strong story elements or use game mechanics which disrupt the normal force on force set-up. I think the earlier AAG rules do a great job of both, I like the pre-game mechanics of both the old-AK-47 republic and the old PBI from Peter Pig.
I'm also drawn to simpler rule mechanics for solo play, again AAG score well, as does the Crucible (Slammer's) rules.
Other than the Crucible rules I've not found any new rules that I've stuck with. One other potential is Two Hour Wargames rules (5150, Star Army) as they have solo play options with reaction charts etc. My friend thinks they are great rules, I've really not played them enough yet to be sure.
Thanks! Ill check out some of the others you mentioned. I already have 5150, but the slammers and the pbi rules I will check out for sure. Cant say I heard of AK 47 rulset tho, ill look for that one too! Thanks for the response!
Delete