Thursday, May 7, 2015

War Has Come

War broke out Tuesday, the city has become a ghost town fought over by Mecha and armoured infantry.

A special Forces dropship went down near the financial sector, both sides want to download data from its gun cameras... ...time to fight for it.

Gunship down, plowed straight through a tower block.  They make-em tough see!
 Mecha loom on the horizon
 A light scouting force; A class 2 with CL3 gun and CL1 support weapon (PDS).  Aided by two CL1s with CL2 guns
 Ranged against them; A class 2 with CL2 gun and CL2 swarm missiles.  Aided by two CL1s with CL2 guns
 A CL1 moves in, gun ready
 Both sides sneak forwards cautiously
 The second CL1 moves into covering position
 As does the other side
 The CL2 strides towards the target
 Easily stepping over flaming debris
 The other side's CL2 moves more cautiously
 Next turn, with the initiative, a CL1 advances on the objective
 Contact, Wait,  Out!
 The heavy cannon from the CL1 booms
 Woa!
 Punching a round clean through the Torso, a Mech Kill
 A sneak around seemed like a good idea
 The light mech walks fire up the other mech's leg, immobilising it for one turn
 The heavy mecha moves forwards to bring its guns to bear
 And, that's the way to do it!
 Sorta, the firing destroys the mech's left leg
 Boom!
 Guns blaze, missiles whoosh... ...and miss, everything misses
 New turn, new initiative, BOOM! Torso though and Through shot.  Mech down
 The light mech guarding the rear opens up on the sneaker, blowing off its left leg
 In return it destroyed the mechs sensor package - mobility killed mech
(why did Google rotate this?) Heavy mech moves to fire
 The Mech pilot form the immobilized suit bails
New turn, sole surviving mech wins initiative and withdraws, leaving the field to his enemy.

First game with my new house rules for fast Mecha action.  The rules are very simple so the kids and I can play games with our stompy toys.  I'll post more about them once they have been a bit more polished.

Wednesday, May 6, 2015

Spring Has Sprung

Finally!

Gzg ECC came and went, and what a fun Con it was.  Check out all the action from the AARs here: http://www.warpfish.com/gzgecc/gzgecc18/AAR/index.shtml

Now the snow has finally gone (unless you look really hard) it seems like the whole of Boston is outdoors these days, me too!   The garden is waking up, kids are riding bikes and playing soccer and I've even managed to squeeze in a couple of rides.

Wargaming and modelling has been on the back-burner lately, but its time to pick up again.  I recently signed up for my first KickStarter, for the Heavy Gear kit from DP9.  I'll admit I have a bit of a weakness for blocky stompy mecha.  I never got into the man-in-a-suit look of gundam etc, it started with  old Robotech/Battletech (Rifleman and MadCat were my fave) and Rogue Trader Dreadnoughts.  The early Heavy gear stuff was too expensive, the second wave of smaller gears were more reasonable so I bought some to use as robots/armout suits.  Over time I've picked up a nice range of mechs, so its time to use them all in an anime-sytle mecha game. 

To play Mecha we need tall terrain, so lets invade this city block

Its a nice slice of a bustling downtown
With well behaved traffic and quaint street cafes
It has no idea what is coming
STOMP, STOMP, STOMP
Three 'character' mechs.  L to R, a 'Crusty' Mech (DP9 mech before GZG released their Crusty Mechs), 'Low-Speed, High Drag' (DP9 South, before I decided I preferred the North and CEF suits) and 'Orange Boy' (DP9 converted to represent the boy's mech suit from XCOM Enemy Unknown)
And the rabble: Class 2 mechs in rear, class 1 Mechs and drones in the front.  Its a mix of GZG, DP9, Micropanzer, MechaFront and RalPartha
 Deathmatch in the city is ON!