Doh! Played this a while ago, so commentary is a bit vague. however, watch for big changes next game, I finally finished painting the 20mm LoS Machines.
So, for now, onto Clear and Secure. Marines deploy in room at bottom, they have to destroy two computer terminals on LHS and RHS rooms. Machines deploy in the computer rooms and at the large room at the top, for this mission the Machines start with an assault fiend (Gulp!...)
All ready to roll
Machine deploys to protect the computer
One in each room
The Fiend starts with a small group
LETS ROCK!!!
UNE Marines surge forwards
The goes for it too
Machines go on overwatch to cover the corridors
Marines rush forwards and take out one computer, deploying a Forcewall to cover the corridor
On the other flank Marines advance behind heavy plasma fire
Forcewall out, Marines advance behind it
The Machines develop accurate covering fire
Machines use the Forcewall to build up their forces
A Machine unmasks to fire
BLAMMO, the Marine gets in first
BLAM, BLAM, BLAM, BLAM, BLAM, miss... ...lots
The Machine has the other flank stitched up
Finally, shots hit, unfortunately, its Machine shots that mow down two Marines
The Fiend gets into the action
Easy! Marine down. the fiends are VERY nasty in HtH
The Machine tries to assault the heavy plasma Marine
Predictably this is not such a good plan
Back to stalemate
More Machines approach
The Fiend goes to finish off the Marines. The Marines fight back against the Fiend, inflicting one kill (it takes two to drop it)
The Fiend fires, and does not miss, man down.
More Machines arrive, its not looking so good for the Marines
BLAMMO! Marines gun down the Fiend
Then drop a Forcewall to cover themselves, leaving the Machines leaderless
On the other flank the Machines loom, with a plan... ...they deploy a nachtmacher grenade (blocks LoS) as cover for an assault
Get ready!
Marines do a run around
The Machines begin to react
Too slow!
An ex-Machine
A solo-sneak, very risky with so many Machines around
The assault begins
Stalemate develops at the run-around
You go, no you
OK, ARRRGH! Does not compute
Nachmacher dissolves, heavy plasma does its thing
Sneak-around gains the drop on a target, and misses, but so does the Machine
More Hoard appears
Time for action
Fake out! Time for a Forcewall
Advance
Firing, Machine down by the numbers
Exposing the second computer to fire. Marines destroy both terminals, time to mop up the hoard then crack the cold ones
Machines performance is degraded
Not the Marines
Another miss! this Marine has to be called 'Lucky' from now
Not so for the Machine, its now called 'Scrap'
And now, its: Advance, Fire, and mop up...
Last one down, brewski time
So, for now, onto Clear and Secure. Marines deploy in room at bottom, they have to destroy two computer terminals on LHS and RHS rooms. Machines deploy in the computer rooms and at the large room at the top, for this mission the Machines start with an assault fiend (Gulp!...)
One in each room
The Fiend starts with a small group
LETS ROCK!!!
UNE Marines surge forwards
The goes for it too
Machines go on overwatch to cover the corridors
Marines rush forwards and take out one computer, deploying a Forcewall to cover the corridor
Forcewall out, Marines advance behind it
The Machines develop accurate covering fire
Machines use the Forcewall to build up their forces
A Machine unmasks to fire
BLAMMO, the Marine gets in first
BLAM, BLAM, BLAM, BLAM, BLAM, miss... ...lots
Finally, shots hit, unfortunately, its Machine shots that mow down two Marines
The Fiend gets into the action
Easy! Marine down. the fiends are VERY nasty in HtH
The Machine tries to assault the heavy plasma Marine
Predictably this is not such a good plan
Back to stalemate
More Machines approach
The Fiend goes to finish off the Marines. The Marines fight back against the Fiend, inflicting one kill (it takes two to drop it)
The Fiend fires, and does not miss, man down.
Then drop a Forcewall to cover themselves, leaving the Machines leaderless
Get ready!
Marines do a run around
The Machines begin to react
Too slow!
An ex-Machine
A solo-sneak, very risky with so many Machines around
The assault begins
You go, no you
OK, ARRRGH! Does not compute
Sneak-around gains the drop on a target, and misses, but so does the Machine
More Hoard appears
Time for action
Fake out! Time for a Forcewall
Advance
Firing, Machine down by the numbers
Exposing the second computer to fire. Marines destroy both terminals, time to mop up the hoard then crack the cold ones
Machines performance is degraded
Another miss! this Marine has to be called 'Lucky' from now
And now, its: Advance, Fire, and mop up...
K-Pulsed it!
Another tight fought game. LoS flip flops like Space Hulk, but unlike SH LoS can flip back.
So, now on to mission 3.
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