MechAttack - a simple set of rules for fast and furious Mech-based games. Never heard of them ? I'm not surprised, I wrote them during a very long and boring meeting. I edited them during another snooze-fest, and now I play them for fun...
...Mecha carnage away!
Green force, three Class 2 gun/GMS mechs, two Class 1 light mechs with guns
White force, two gun/PDS mechs, four Class 1 light gun mechs
Very dense terrain as the mechs do battle in The City
White deploys cautiously with a screen of C1 mechs
Green a little bolder, advancing one C2 mech
A C1 White mech advances in recon, its spotted by Green forces
A green C2 mech rushes to counter attack
BRAAAP!, totally no effect...
BZAAP!, the White mechs counter fire and immobilize the Green mech. No Autorepair so its stuck for the game
A C2 White mech joins in the fray, BRAAP!, no effect...
A Grren C2 advances and launched GMS base don LoS from the first mech
The White mech better start popping countermeasures
Meanwhile a guncrab os KO'd by a C1 white mech
The gun-C2 mech joins the action
BLAMMO! Main gun KO (only gun actually...)
A White C1 attacks from the rear, KO-ing the main gun system of the immobilized green C2
GMS goes into final attack and pops sub-warheads
BOOM! the PDS and countermeasures took down all but one warhead, it was all that was needed
The remaining C2 White mech backs off to engage only the green gun mech
And it wiffs completely
Aim, and Fire! For no effect, so its time for missiles out instead, Fox One!
Gulp, go active for defense
C1 mechs trade fire ineffectively
PDS and countermeasures take one GMS down
The other goes active, splits and several warheads impact, destroying the C2 White mech
The Green gun mech backs off to engage the C1 White mech in the rear
The heavy gun lines up and
KABLOWIE! C1 mech is toast
A C1 mech backs of preparing to retreat
Not for long, the Green C2 down the street immobilizes it
One mech manages to retreat off-board
Missiles away, target lock on the last C1 mech as it retreats
The C1 fails to escape, the missile goes active and...
BOOM! destroyed C1
The city is firmly under the mechanical heel of Green forces
See, MechAttack, its fast, deadly and fun to play. As an FYI, I bought into the Heavy Gear Kickstarter, so I have a load of C1/2 mechs to game with. MechAttack was an attempt, in part, to make a set of quick play rules to use those figs. So far its working, it could probably do with tweaks, but I'm in no rush...
...Mecha carnage away!
Green force, three Class 2 gun/GMS mechs, two Class 1 light mechs with guns
White force, two gun/PDS mechs, four Class 1 light gun mechs
Very dense terrain as the mechs do battle in The City
White deploys cautiously with a screen of C1 mechs
Green a little bolder, advancing one C2 mech
A C1 White mech advances in recon, its spotted by Green forces
A green C2 mech rushes to counter attack
BRAAAP!, totally no effect...
BZAAP!, the White mechs counter fire and immobilize the Green mech. No Autorepair so its stuck for the game
A C2 White mech joins in the fray, BRAAP!, no effect...
A Grren C2 advances and launched GMS base don LoS from the first mech
The White mech better start popping countermeasures
Meanwhile a guncrab os KO'd by a C1 white mech
The gun-C2 mech joins the action
BLAMMO! Main gun KO (only gun actually...)
A White C1 attacks from the rear, KO-ing the main gun system of the immobilized green C2
GMS goes into final attack and pops sub-warheads
BOOM! the PDS and countermeasures took down all but one warhead, it was all that was needed
Time to think differently,
The remaining C2 White mech backs off to engage only the green gun mech
And it wiffs completely
Aim, and Fire! For no effect, so its time for missiles out instead, Fox One!
Gulp, go active for defense
C1 mechs trade fire ineffectively
PDS and countermeasures take one GMS down
The other goes active, splits and several warheads impact, destroying the C2 White mech
The Green gun mech backs off to engage the C1 White mech in the rear
The heavy gun lines up and
KABLOWIE! C1 mech is toast
A C1 mech backs of preparing to retreat
Not for long, the Green C2 down the street immobilizes it
One mech manages to retreat off-board
Missiles away, target lock on the last C1 mech as it retreats
The C1 fails to escape, the missile goes active and...
The city is firmly under the mechanical heel of Green forces
See, MechAttack, its fast, deadly and fun to play. As an FYI, I bought into the Heavy Gear Kickstarter, so I have a load of C1/2 mechs to game with. MechAttack was an attempt, in part, to make a set of quick play rules to use those figs. So far its working, it could probably do with tweaks, but I'm in no rush...
It's a pretty impressive amount of work from a meeting. When I worked in the "real" world I remember writing a car wars like game and it was when I used to doing most of my RPG session prep.
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