GZG ECC prep time. I'm running a Hammer's Slammers Crucible game on Friday night, time to brush up on the rules
Slammer detachment advances. Waldheim Dragoons lurks in ambush
Slammers enter the road in column
Patrol speed
Wait for it...
Slammers strung out along the road
A blower leads the way
Dragoons unmask and prepare to fire
Its almost a target rich environment
Missiles away!
More missiles
Direct firing by the Slammers really stank this turn, either misses or glances of armour
Whiffffffff
Heavy Dragoons line up
Kabloowie, med Dragoons take down a combat car
Burning car, crew bail ok though
Its like buses they always come together, another combat car destroyed, this time the crew were less lucky
Missiles streak in, some get shot down
Two get through, mobility kills for the two lead slammers
Slammers regroup in cover, not much left of the detatchment
Dragoons advance to get shots
Dragoons close in too far and can no longer fire a missile volley, a sole ATGM streaks towards the tank
BOOM! The main gun cycles leaving on e destroyed MBT
Burning hulk
Combat car scores a kill
Destroying a med MBT
"I can just see him"
And that's all I need... ...another destroyed MBT
That rock formation hid nothing
This may have swung the game towards the Slammers?
Dragoons advance to firing positions
Combat car takes a hit, losing a wing gun
Blower misses the Dragoon heavy, missile is intercepted
Time for a new plan.
Dragoons with the upper hand?
Med MBTs look for the best shots
The heavy MBT seeks cover from the hulk
What was I thinking? I was treating the Slammers like the other forces I play with, DOH! I was playing too cautiously. Instead I did what they always do in the books, get stuck in up close. Why? Because I can use their speed to get rear-angle shots, way lower armour scores than frontals
Now it begins...
Whiff, Dragoons mis, they all miss (or fail to penetrate the Slammers armour)
Boom, one MBT down (main gun), one mostly KO'd (tribarrel)
Combat car opens up and BRAAAAAAP! Two more down
Game over Man, Game over! Slammer win easily.
Those tribarrels in rear-angle were deadly, they put out such a huge volume of fire that the outcome was inevitable
The sole surviving Dragoons slinks away
Slammer go defensive while waiting for the wrenchmobiles
Meanwhile mini-me turns up to play. He likes VTOLs
Especially when they have 'lights and sound' action
I dug out an old one for him
From the Starship Trooper movie range. He likes it 'cos it has two opening doors (cargo pod underneath)
Alright! Slammers rules refreshed, time to play some more then pack the troops.
Slammer detachment advances. Waldheim Dragoons lurks in ambush
Slammers enter the road in column
Patrol speed
Wait for it...
Slammers strung out along the road
A blower leads the way
Dragoons unmask and prepare to fire
Its almost a target rich environment
Missiles away!
More missiles
Direct firing by the Slammers really stank this turn, either misses or glances of armour
Whiffffffff
Heavy Dragoons line up
Kabloowie, med Dragoons take down a combat car
Burning car, crew bail ok though
Its like buses they always come together, another combat car destroyed, this time the crew were less lucky
Missiles streak in, some get shot down
Two get through, mobility kills for the two lead slammers
Slammers regroup in cover, not much left of the detatchment
Dragoons advance to get shots
Dragoons close in too far and can no longer fire a missile volley, a sole ATGM streaks towards the tank
BOOM! The main gun cycles leaving on e destroyed MBT
Burning hulk
Combat car scores a kill
Destroying a med MBT
"I can just see him"
And that's all I need... ...another destroyed MBT
That rock formation hid nothing
This may have swung the game towards the Slammers?
Dragoons advance to firing positions
Combat car takes a hit, losing a wing gun
Blower misses the Dragoon heavy, missile is intercepted
Dragoons with the upper hand?
Med MBTs look for the best shots
The heavy MBT seeks cover from the hulk
What was I thinking? I was treating the Slammers like the other forces I play with, DOH! I was playing too cautiously. Instead I did what they always do in the books, get stuck in up close. Why? Because I can use their speed to get rear-angle shots, way lower armour scores than frontals
Now it begins...
Whiff, Dragoons mis, they all miss (or fail to penetrate the Slammers armour)
Boom, one MBT down (main gun), one mostly KO'd (tribarrel)
Combat car opens up and BRAAAAAAP! Two more down
Game over Man, Game over! Slammer win easily.
Those tribarrels in rear-angle were deadly, they put out such a huge volume of fire that the outcome was inevitable
The sole surviving Dragoons slinks away
Slammer go defensive while waiting for the wrenchmobiles
Meanwhile mini-me turns up to play. He likes VTOLs
Especially when they have 'lights and sound' action
I dug out an old one for him
From the Starship Trooper movie range. He likes it 'cos it has two opening doors (cargo pod underneath)
Alright! Slammers rules refreshed, time to play some more then pack the troops.
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