MoonGrunt, sort of... ...using GZG moongrunt figs with Hammer's slammers Crucible rules.
A small lunar outpost
A well equipped lunar outpost
US Lunar Marines assault the outpost
Two platoons of Marines move up, one leads the assault
The second tried a flank move
European Troupes de Marines Lunaires (TdML) have only one platoon locally to counter the US advance
Crew evac as fast as possible
TdML move to firing positions
Laser ranging pings off the US Marines
Zzzzap, one US group goes down (OK, OK, so there's no noise on the moon, but there is in my head...)
TdML inflict more casualties on the US
TdML fire is accurate and the US is paying for advancing across open ground
US scramble to react to their casualties
Second platoon bounds forwards fast
First platoon seeks firing positions in cover
Lasers and micro-missiles fly
Taking down several TdML bricks, the TdML flank is now exposed
US gain the initiative and push the assault forward
As the fight gets closer, cover begins to really matter
The US consolidates its base of fire and keeps the pressure on the TdML flank
Effective fire begins to tell
The TdML lose more than half of their elements. At this point in the HSC rules this means the TdML have lost the game, it is written for Mercs who would surrender to be parleyed back to their units. The effect for non-HS infantry games is it acts like simple morale rules, so lose half and their morale breaks
In effect, the game is over, but its not a cinematic ending, so...
TdML dash forwards to secure the moon hopper. TdML fire suppresses the advance US unit allowing the remaining TdML to run for cover
TdML gain initiative, the TdML troops pour into the moon hopper and escape. The US captures the outpost intact
Game over, Man!
Nice setup. Minis look great, too
ReplyDeleteThats is most inspiring -thanks for sharing!
ReplyDeleteApart from the great visuals, I'm interested in how you adjusted the rules to work for this genre. Would you mind expanding on that part?
thanks!