Boardroom clash
Two trooper teams square off against each other from opposing corners. The winning side is the one that causes a team to reach break point first (determined by number of wounds)
Open corporate warfare has devastated this city sector
Clavell Corp clones face off against Hajunka Marines
Clones enter the fray
Marines scan the street for clones
Clones rush forwards to gain tactical advantage
The Marines are more cautious, developing a flanking maneuver
Drone's view
The Clones rush forwards in an attempt to overwhelm the single Marine team
The Marines use all the cover the street offers
The flank team gets in position
The flankers draw first blood, wounding a clone
Next turn, orders seems suspiciously similar. I guess it depends on who wins the initiative roll
The Marines win the roll! The Marines pour fire on the clone team killing three clones (easily reaching break point for the team) - Win for the Hajunka Marines
The remaining clones withdraw, leaving what's left of the city sector to Hajunka Corp
Wow, that was a quick game. The win conditions were pretty evenly attainable, coming down to one initiative roll. Although it was over quick it was fair on both sides, I guess I could have dragged it out by entering buildings etc, but what the heck, sometimes a quick game is just as fun.
Next, assassination time...
Wednesday, November 23, 2011
Thursday, November 3, 2011
"The Company Rules": #4, Last Stand
Last Stand
Three Trooper teams gang-up on a single trooper team. The defender has to roll each turn for arrival of an evacuation dropship. Defender sets up, attackers choose where to start, at least 12" away, so on my 2x2' board that means the edge.
Crustie troopers dig in and wait
But not for long
Bronx Drop Legion advance
Pow! First blood to the Crusties
Legion troopers sneak along the side
While one team advances and occupies the Crustie attention
More sneaking
And more
Crusties and Legion trade wounds, fatally for one Legionnaire
Time to shoot a lot more
More wounds
This time the Crusties notice the sneakers and tag them too
The flanking Legion team gets in posiiton ready to fire
The team in the middle is getting shot up badly
Charge! one of the flankers rushes forwards into better position
Only to be shot up badly
All Legion teams now have some wounded
Blammo! Dead crustie, Legionnaires rally
The middle team loses more Legionnaires, pushing them back
Start of the turn, wounds on all sides
My favourite wound marker, smoking boots and helmet only remain. Legionnaires go defensive (CP orders)
Things are not looking good for the Legionnaires
Legionnaire fire starts to tell, more wounded crusties
While the flanking team provides cover fire
Its time to exploit those CP orders and charge forwards
To good effect, another Crustie goes down while the remainder are heavily wounded
The assault pays off, another crustie down - Where is that Dropship! (rolled each turn, so far all failed)
Still no dropship!, Legionnaires press their advantage and gun down the remaining Crustie
Three Trooper teams gang-up on a single trooper team. The defender has to roll each turn for arrival of an evacuation dropship. Defender sets up, attackers choose where to start, at least 12" away, so on my 2x2' board that means the edge.
Crustie troopers dig in and wait
But not for long
Bronx Drop Legion advance
Pow! First blood to the Crusties
Legion troopers sneak along the side
While one team advances and occupies the Crustie attention
More sneaking
And more
Crusties and Legion trade wounds, fatally for one Legionnaire
Time to shoot a lot more
More wounds
This time the Crusties notice the sneakers and tag them too
The flanking Legion team gets in posiiton ready to fire
The team in the middle is getting shot up badly
Charge! one of the flankers rushes forwards into better position
Only to be shot up badly
All Legion teams now have some wounded
Blammo! Dead crustie, Legionnaires rally
The middle team loses more Legionnaires, pushing them back
Start of the turn, wounds on all sides
My favourite wound marker, smoking boots and helmet only remain. Legionnaires go defensive (CP orders)
Things are not looking good for the Legionnaires
Legionnaire fire starts to tell, more wounded crusties
While the flanking team provides cover fire
Its time to exploit those CP orders and charge forwards
To good effect, another Crustie goes down while the remainder are heavily wounded
The assault pays off, another crustie down - Where is that Dropship! (rolled each turn, so far all failed)
Still no dropship!, Legionnaires press their advantage and gun down the remaining Crustie
A fun Last Stand game, it really could have gone both ways as the Legionnaires lost a lot of men. Ah, fickle dice, no dropship to bail out the Crusties, or perhaps the pilot saw the hot drop zone and bailed...
On to more carnage!
Wednesday, November 2, 2011
"The Company Rules": #3 Fauna Assault
Fauna Assault... ...or Bug Stompa!
Two troopers must wipe out the Queen bug, or be wiped out by Bugs. Queen plus guards start in the center, troopers can start at any board edge. Queen must just get off the board to win. Bug reinforcements are random appearance with randomized board location (bug holes as previous scenario)
Queen, eggs and Warriors - all old Peter Pig from their ex-scifi line. the Bugs were called Phugs
Troopers appear on the horizon (old Lazerburn figs)
Bugs boil out of a hole in front of a trooper team
KaSplat! most bugs squished
In the center the other team hustles towards the queen, who promptly flees
(oops ,got this sideways), Troopers finish off the last bug as it charges into melee
In the middle the Troopers only succeed in winging a Warrior
More workers appear to relieve pressure on the Queen
Charge! Troopers get their move on
Missiles out.
The charging Troopers manage to clear one of the Queens bodyguard warriors leaving the queen open to attack next turn
Next turn the queen is two moves off the board edge, its do or die time for the troopers, so, Fire!
Get on the hill and Fire!
The Queen is winged but not out, next turn she could be off the board
Troopers at the back mop up stragglers
Boom! The heavy weapons trooper ranges on the exposed, wounded queen and lights her up
The Troopers love the smell of frying bug in the morning as plasma hoses down the Queen... ...only inches from victory
Two troopers must wipe out the Queen bug, or be wiped out by Bugs. Queen plus guards start in the center, troopers can start at any board edge. Queen must just get off the board to win. Bug reinforcements are random appearance with randomized board location (bug holes as previous scenario)
Queen, eggs and Warriors - all old Peter Pig from their ex-scifi line. the Bugs were called Phugs
Troopers appear on the horizon (old Lazerburn figs)
Bugs boil out of a hole in front of a trooper team
KaSplat! most bugs squished
In the center the other team hustles towards the queen, who promptly flees
(oops ,got this sideways), Troopers finish off the last bug as it charges into melee
In the middle the Troopers only succeed in winging a Warrior
More workers appear to relieve pressure on the Queen
Charge! Troopers get their move on
Missiles out.
The charging Troopers manage to clear one of the Queens bodyguard warriors leaving the queen open to attack next turn
Next turn the queen is two moves off the board edge, its do or die time for the troopers, so, Fire!
Get on the hill and Fire!
The Queen is winged but not out, next turn she could be off the board
Troopers at the back mop up stragglers
Boom! The heavy weapons trooper ranges on the exposed, wounded queen and lights her up
The Troopers love the smell of frying bug in the morning as plasma hoses down the Queen... ...only inches from victory
A good victory for the Troopers (at last!), no messing with tactics. I hustled to target the queen and it worked. This plan probably would have gone bad had the Queen received one or more warrior reinforcement groups instead of just workers.
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